By Andrew Kishkin

Water and fire simulation. In total it was: 7.3 Millions particles for flip 17.7 Millions particles for whitewater (and that was physical limit of my current system) 29.5 Millions of voxels for whitewater And 1.5 millions of voxels for ocean foam. And 240 hours for render all this :D

Reserve price
0.3 ETH (0.3 ETH)